Here a quick set of questions I would love to get feedback on.
- Currently the Fleet Command Center provides a +1 to all Quality rolls while within a distance of 2L. Should this be limited to Activation and Morale checks or retained for all Quality rolls?
- Overloaded Weapons - in the current write up, overload seems undervalued. In test plays I would rather spend the extra action on an additional shot vice a -1CV to my target. For example if we are both CV3, I would take two shots at 3 vs. 3 vice one shot at 3 vs. 2. Am I off base? Would you be tempted to use overload if it gave a +1 CV as well as a -1 CV to enemy? In same example I would get either two shots at 3 vs. 3 or one shot at 4 vs. 2. What do you think or do you have other ideas?
- Direct Fire Range - We have had confusion between the movement sticks distances and the the direct fire ranges as they both use Short/Medium/Long but have different meanings. We are considering making the weapon ranges: Point Blank (less then twice the weapons distance); Nominal (Between twice to four times the weapons distance); and Extreme (over four times the distance). Would this help standardized the terminology and reduce confusion with new players?
- More Direct Fire - We have found that an experienced player with a missile heavy force can 'missile spam' pretty effectively and that direct fire sometimes get relegated to a secondary role. Would changing the range band penalty help this? Specifically, using the above terminology, change Point Blank from a +0 to a +1 CV to the attacker, change Nominal from -1 to +0 CV to the attacker, and change Extreme from -2 to a -1 CV.